![]() ![]() The player is then forced to run away from the enemy until either the chase sequence ends. Just like in Outlast, once you encounter an enemy, the chase sequence activates. Whenever there’s a threat that tries to stop the player via chase sequences or forcing the player to hide from them, it forces a player into panic, as the encounter is usually sudden. ![]() Good horror games mostly have a threat to the player. A few examples of this is the Left 4 Dead 2 horde scream, RVVZ’s The Rake Scream (Ain’t sure if the source of the sounds is truly from that game), and the Five Nights at Freddy’s Power Outage sound. However, sounds that are played to indicate something to the player, making the player know that they’re in danger or something is going to happen. Sounds the player never heard before will make the player scared and curious of what is that sound, and what could’ve made it. Good Horror games uses sounds to indicate things. ![]() Most games also usually arm the player with a method of being able to see what’s in the dark, such as a flashlight or a lantern. Usually most horror games have little to no lighting, making the player fear what’s in the dark. Good Horror games also have different lighting styles unlike other games. ![]() Sometimes the game’s setting can even be in a modern building, similar to Five Nights at Freddy’s, where the player is put in a restaurant as the nightguard. Some horror games have you wander around in daylight, such as a forest or a town. Usually most horror games have the classics such as a dark ambient inside a creepy or withered building, but that’s not always the case in some horror games. Good Horror games usually have an ambience to suit the setting of the game. What makes horror games scary in general comes in many different factors such as ambience, lighting, sound and gameplay. ![]()
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